Game Developer · C# Programmer · Web Builder

I build playable systems, atmospheric levels, and polished interactive experiences.

I am Weilun Zhou, a Computer and Information Science graduate from The Ohio State University. My work focuses on Unity gameplay, UI development, level design, Monogame prototypes, and full-stack web projects.

About

Technical, gameplay-minded, and comfortable across the stack.

I specialize in programming and game design, with hands-on experience in UI development, 3D level design, Unity scripting, and Monogame development.

I have also built and maintained web applications with front-end and back-end responsibilities, including Ruby on Rails. My strongest language is C#, and I also work with C++, Python, JavaScript, Java, Ruby, HTML, and CSS.

Solo Studio

Chaotic System is my own independent game studio label.

A home for the games I design, program, and ship as a solo developer, with a focus on psychological horror, systemic interaction, and atmospheric player experience.

Focus

Core Skills

01

Gameplay Programming

Unity C# systems, player controllers, game states, interaction logic, and prototype iteration.

02

Level & Experience Design

3D spaces, player pacing, environmental storytelling, horror observation loops, and readable layouts.

03

Web Development

Responsive front ends, JavaScript interactions, Ruby on Rails experience, and maintainable UI structure.

Contact

Let’s talk about games, tools, or software roles.