Gameplay Programming
Unity C# systems, player controllers, game states, interaction logic, and prototype iteration.
Game Developer · C# Programmer · Web Builder
I am Weilun Zhou, a Computer and Information Science graduate from The Ohio State University. My work focuses on Unity gameplay, UI development, level design, Monogame prototypes, and full-stack web projects.
About
I specialize in programming and game design, with hands-on experience in UI development, 3D level design, Unity scripting, and Monogame development.
I have also built and maintained web applications with front-end and back-end responsibilities, including Ruby on Rails. My strongest language is C#, and I also work with C++, Python, JavaScript, Java, Ruby, HTML, and CSS.
Solo Studio
A home for the games I design, program, and ship as a solo developer, with a focus on psychological horror, systemic interaction, and atmospheric player experience.
Focus
Unity C# systems, player controllers, game states, interaction logic, and prototype iteration.
3D spaces, player pacing, environmental storytelling, horror observation loops, and readable layouts.
Responsive front ends, JavaScript interactions, Ruby on Rails experience, and maintainable UI structure.
Selected Work
Playable builds, prototypes, and game-focused experiments using the assets already hosted in this portfolio.
A psychological observation game inspired by The Exit 8, built around noticing subtle environmental changes.
A first-person platformer for Windows with a diverse action set and spatial movement challenges.
A conceptual first-person psychological horror game exploring atmosphere, tension, and spatial unease.
A browser-playable WebGL project focused on fast access and lightweight interactive presentation.
Contact